# Sandbox.SceneDynamicObject.Write

```csharp
System.IDisposable Write(PrimitiveType type, int vertices, int indices)
```

### Parameters

- `type` (`PrimitiveType`)
- `vertices` (`int`)
- `indices` (`int`)

### Returns

`System.IDisposable`

Declared in [Sandbox.SceneDynamicObject](/api/Sandbox.SceneDynamicObject).
Assembly: `Sandbox.Engine`.
