# Sandbox.SceneExtensions

- Kind: class
- Namespace: `Sandbox`
- Assembly: `Sandbox.Tools`
- Modifiers: static, abstract, sealed, extension

## Methods

- [`CopyToClipboard`](/api/Sandbox.SceneExtensions/CopyToClipboard): Copy the target [Sandbox.Component](/api/Sandbox.Component) to the clipboard.
- [`CreateContextMenu`](/api/Sandbox.SceneExtensions/CreateContextMenu): We should make this globally reachanle at some point. Should be able to draw icons using bitmaps etc too.
- [`DisableEditorRigidBodies`](/api/Sandbox.SceneExtensions/DisableEditorRigidBodies)
- [`EnableEditorPhysics`](/api/Sandbox.SceneExtensions/EnableEditorPhysics)
- [`EnableEditorRigidBody`](/api/Sandbox.SceneExtensions/EnableEditorRigidBody)
- [`GetAll`](/api/Sandbox.SceneExtensions/GetAll)
- [`IsDeletable`](/api/Sandbox.SceneExtensions/IsDeletable)
- [`PaintComponentIcon`](/api/Sandbox.SceneExtensions/PaintComponentIcon)
- [`PasteComponent`](/api/Sandbox.SceneExtensions/PasteComponent): Paste a [Sandbox.Component](/api/Sandbox.Component) as a new component on the target [Sandbox.GameObject](/api/Sandbox.GameObject).
- [`PasteValues`](/api/Sandbox.SceneExtensions/PasteValues): Paste component values from clipboard to the target [Sandbox.Component](/api/Sandbox.Component).
- [`SetTargetTransform`](/api/Sandbox.SceneExtensions/SetTargetTransform)
- [`ShouldShowInHierarchy`](/api/Sandbox.SceneExtensions/ShouldShowInHierarchy): Return true if this object should be shown in the GameObject list
