# Sandbox.SceneLayerType

- Kind: enum
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`
- Modifiers: sealed

## Fields

- [`DepthPrepass`](/api/Sandbox.SceneLayerType/DepthPrepass): Depth prepass to reduce overdraw
- [`EffectsOpaque`](/api/Sandbox.SceneLayerType/EffectsOpaque): Opaque effects on the 1/4 texture
- [`EffectsTranslucent`](/api/Sandbox.SceneLayerType/EffectsTranslucent): Translucent effects on the 1/4 texture
- [`Opaque`](/api/Sandbox.SceneLayerType/Opaque)
- [`Shadow`](/api/Sandbox.SceneLayerType/Shadow): Rendering dynamic shadows
- [`Translucent`](/api/Sandbox.SceneLayerType/Translucent): Translucent pass. We're rendering translucent objects in depth sorted order, from back to front.
- [`Unknown`](/api/Sandbox.SceneLayerType/Unknown)
