# Sandbox.SceneLineObject.AddLinePoint

## Overload 1

```csharp
void AddLinePoint(in Vector3 pos, Color color, float width)
```

### Parameters

- `in pos` (`Vector3`)
- `color` (`Color`)
- `width` (`float`)

## Overload 2

```csharp
void AddLinePoint(in Vector3 pos, Color color, float width, float textureCoord)
```

### Parameters

- `in pos` (`Vector3`)
- `color` (`Color`)
- `width` (`float`)
- `textureCoord` (`float`)

## Overload 3

```csharp
void AddLinePoint(in Vector3 pos, in Vector3 normal, Color color, float width, float textureCoord)
```

### Parameters

- `in pos` (`Vector3`)
- `in normal` (`Vector3`)
- `color` (`Color`)
- `width` (`float`)
- `textureCoord` (`float`)

Declared in [Sandbox.SceneLineObject](/api/Sandbox.SceneLineObject).
Assembly: `Sandbox.Engine`.
