# Sandbox.SceneMap.CreateAsync

```csharp
static System.Threading.Tasks.Task<SceneMap> CreateAsync(SceneWorld sceneWorld, string map, System.Threading.CancellationToken cancelToken = null)
```

Create scene map asynchronously for when large maps take time to load.

### Parameters

- `sceneWorld` (`SceneWorld`)
- `map` (`string`)
- `cancelToken` (`System.Threading.CancellationToken`), default `null`

### Returns

`System.Threading.Tasks.Task<SceneMap>`

Declared in [Sandbox.SceneMap](/api/Sandbox.SceneMap).
Assembly: `Sandbox.Engine`.
