# Sandbox.SceneModel.FootstepEvent.Deconstruct

```csharp
void Deconstruct(out int FootId, out Transform Transform, out float Volume, out string AttachmentName)
```

### Parameters

- `out FootId` (`int`)
- `out Transform` (`Transform`)
- `out Volume` (`float`)
- `out AttachmentName` (`string`)

Declared in [Sandbox.SceneModel.FootstepEvent](/api/Sandbox.SceneModel.FootstepEvent).
Assembly: `Sandbox.Engine`.
