# Sandbox.SceneModel.SetBoneOverride

```csharp
void SetBoneOverride(int boneIndex, in Transform transform)
```

Manually override the final bone transform.

### Parameters

- `boneIndex` (`int`)
- `in transform` (`Transform`): Local coordinates based on the SceneModel's transform

Declared in [Sandbox.SceneModel](/api/Sandbox.SceneModel).
Assembly: `Sandbox.Engine`.
