# Sandbox.SceneModel.SetBoneWorldTransform

```csharp
void SetBoneWorldTransform(int boneIndex, Transform transform)
```

Sets the world space bone transform of a bone by its index.

### Parameters

- `boneIndex` (`int`): Bone index to set transform of.
- `transform` (`Transform`)

### Exceptions

- `System.ArgumentOutOfRangeException`: Thrown when given index exceeds range of [0,BoneCount-1]

Declared in [Sandbox.SceneModel](/api/Sandbox.SceneModel).
Assembly: `Sandbox.Engine`.
