# Sandbox.SceneObject.SceneObjectFlagAccessor.ExcludeGameLayer

```csharp
bool ExcludeGameLayer { get; set; }
```

Don't render in the opaque/translucent game passes. This is useful when you
want to only render in the Bloom layer, rather than additionally to it.

Declared in [Sandbox.SceneObject.SceneObjectFlagAccessor](/api/Sandbox.SceneObject.SceneObjectFlagAccessor).
Assembly: `Sandbox.Engine`.
