# Sandbox.SceneObject.SceneObjectFlagAccessor.IsStatic

```csharp
bool IsStatic { get; set; }
```

Whether this object is a static, permanent part of the world that never moves.
Static objects can use cheaper rendering paths (e.g. we dont render them on dynamic shadowmaps ).

Declared in [Sandbox.SceneObject.SceneObjectFlagAccessor](/api/Sandbox.SceneObject.SceneObjectFlagAccessor).
Assembly: `Sandbox.Engine`.
