# Sandbox.SceneObject.SceneObjectFlagAccessor.NeedsEnvironmentMap

```csharp
bool NeedsEnvironmentMap { get; set; }
```

True if this object needs cubemap information

Declared in [Sandbox.SceneObject.SceneObjectFlagAccessor](/api/Sandbox.SceneObject.SceneObjectFlagAccessor).
Assembly: `Sandbox.Engine`.
