# Sandbox.SceneObject.SceneObjectFlagAccessor.WantsFrameBufferCopy

```csharp
bool WantsFrameBufferCopy { get; set; }
```

Automatically sets the "FrameBufferCopyTexture" attribute within the material.
This does the same thing as Render.CopyFrameBuffer(); except automatically if
the pass allows for it.

Declared in [Sandbox.SceneObject.SceneObjectFlagAccessor](/api/Sandbox.SceneObject.SceneObjectFlagAccessor).
Assembly: `Sandbox.Engine`.
