# Sandbox.SelectionBaseAttribute

Apply this attribute to a component class to mark its GameObject as a selection base for Scene View picking.
For example, if you click on a child object within a Prefab, the root of the Prefab is selected by default.
With the SelectionBase attribute, you can designate a specific component (and its GameObject) to be treated as a selection base,
ensuring it is picked when clicking in the Scene View.

- Kind: attribute
- Namespace: `Sandbox`
- Assembly: `Sandbox.System`
- Modifiers: sealed

## Constructors

- [`SelectionBaseAttribute`](/api/Sandbox.SelectionBaseAttribute/.ctor)
