# Sandbox.SelectionSetsSystem

Stores editor selection sets on the scene so they serialize into SceneProperties/GameObjectSystems.

- Kind: class
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`
- Inherits: [Sandbox.GameObjectSystem](/api/Sandbox.GameObjectSystem)
- Modifiers: sealed

## Constructors

- [`SelectionSetsSystem`](/api/Sandbox.SelectionSetsSystem/.ctor)

## Properties

- [`Data`](/api/Sandbox.SelectionSetsSystem/Data)
