# Sandbox.SkinnedModelRenderer.DeformationModeType

How model deformers affect a skinned model.

- Kind: enum
- Assembly: `Sandbox.Engine`
- Modifiers: sealed

## Fields

- [`None`](/api/Sandbox.SkinnedModelRenderer.DeformationModeType/None): Ignore model deformers, including those inherited through bone merging.
- [`Normal`](/api/Sandbox.SkinnedModelRenderer.DeformationModeType/Normal): Reshape the model with model deformers.
- [`Rigid`](/api/Sandbox.SkinnedModelRenderer.DeformationModeType/Rigid): Move each part as the deformation moves the bone it hangs from without reshaping it. When bone merged, use the nearest bone up its chain that the target has, so jiggle bones move as one piece with it.
