# Sandbox.SkinnedModelRenderer.DeformationModeType.Rigid

```csharp
static DeformationModeType Rigid
```

Move each part as the deformation moves the bone it hangs from without reshaping it. When bone merged,
use the nearest bone up its chain that the target has, so jiggle bones move as one piece with it.

Declared in [Sandbox.SkinnedModelRenderer.DeformationModeType](/api/Sandbox.SkinnedModelRenderer.DeformationModeType).
Assembly: `Sandbox.Engine`.
