# Sandbox.SkinnedModelRenderer.DeformationMode

```csharp
DeformationModeType DeformationMode { get; set; }
```

How this model responds to model deformers. Normal reshapes it, None ignores them, and Rigid moves it without
reshaping it, for hard items like earrings or a sword.

Declared in [Sandbox.SkinnedModelRenderer](/api/Sandbox.SkinnedModelRenderer).
Assembly: `Sandbox.Engine`.
