# Sandbox.SkinnedModelRenderer.GetBoneTransforms

```csharp
Transform[] GetBoneTransforms(bool world)
```

Allocate an array of bone transforms in either world space or parent space.

### Parameters

- `world` (`bool`)

### Returns

`Transform[]`

Declared in [Sandbox.SkinnedModelRenderer](/api/Sandbox.SkinnedModelRenderer).
Assembly: `Sandbox.Engine`.
