# Sandbox.SkinnedModelRenderer.GetClosestBone

```csharp
Bone GetClosestBone(Vector3 worldPoint)
```

The bone closest to a world position, or null when there's no model. Resolved natively in one
call - nothing is allocated or copied. Use for sticking things to the nearest bone (impact
decals, gibs).

### Parameters

- `worldPoint` (`Vector3`)

### Returns

`Bone`

Declared in [Sandbox.SkinnedModelRenderer](/api/Sandbox.SkinnedModelRenderer).
Assembly: `Sandbox.Engine`.
