# Sandbox.SkinnedModelRenderer.LowDetailAnimation

```csharp
bool LowDetailAnimation { get; set; }
```

Skip animating any bone the skeleton marks as high LOD. Cheaper, for models that are
far away or unimportant. Skipped bones stay in their bind pose.

Declared in [Sandbox.SkinnedModelRenderer](/api/Sandbox.SkinnedModelRenderer).
Assembly: `Sandbox.Engine`.
