# Sandbox.SkinnedModelRenderer.Set

## Overload 1

```csharp
void Set(string v, Vector3 value)
```

### Parameters

- `v` (`string`)
- `value` (`Vector3`)

## Overload 2

```csharp
void Set(string v, int value)
```

### Parameters

- `v` (`string`)
- `value` (`int`)

## Overload 3

```csharp
void Set(string v, float value)
```

### Parameters

- `v` (`string`)
- `value` (`float`)

## Overload 4

```csharp
void Set(string v, bool value)
```

### Parameters

- `v` (`string`)
- `value` (`bool`)

## Overload 5

```csharp
void Set(string v, Rotation value)
```

### Parameters

- `v` (`string`)
- `value` (`Rotation`)

## Overload 6

```csharp
void Set(string v, string option)
```

Set an enum parameter by option name (e.g. Set( "holdtype", "pistol" )).

### Parameters

- `v` (`string`)
- `option` (`string`)

Declared in [Sandbox.SkinnedModelRenderer](/api/Sandbox.SkinnedModelRenderer).
Assembly: `Sandbox.Engine`.
