# Sandbox.SkinnedModelRenderer.SetLookDirection

## Overload 1

```csharp
void SetLookDirection(string name, Vector3 eyeDirectionWorld)
```

Converts value to vector local to this entity's eyepos and passes it to SetAnimVector

### Parameters

- `name` (`string`)
- `eyeDirectionWorld` (`Vector3`)

## Overload 2

```csharp
void SetLookDirection(string name, Vector3 eyeDirectionWorld, float weight)
```

Converts value to vector local to this entity's eyepos and passes it to SetAnimVector. 
This also sets {name}_weight to the weight value.

### Parameters

- `name` (`string`)
- `eyeDirectionWorld` (`Vector3`)
- `weight` (`float`)

Declared in [Sandbox.SkinnedModelRenderer](/api/Sandbox.SkinnedModelRenderer).
Assembly: `Sandbox.Engine`.
