# Sandbox.SkinnedModelRenderer.TryGetBoneTransform

## Overload 1

```csharp
bool TryGetBoneTransform(string boneName, out Transform tx)
```

Try to get the final worldspace bone transform.

### Parameters

- `boneName` (`string`)
- `out tx` (`Transform`)

### Returns

`bool`

## Overload 2

```csharp
bool TryGetBoneTransform(in Bone bone, out Transform tx)
```

Try to get the final worldspace bone transform.

### Parameters

- `in bone` (`Bone`)
- `out tx` (`Transform`)

### Returns

`bool`

Declared in [Sandbox.SkinnedModelRenderer](/api/Sandbox.SkinnedModelRenderer).
Assembly: `Sandbox.Engine`.
