# Sandbox.SkinnedModelRenderer.TryGetBoneTransformAnimation

```csharp
bool TryGetBoneTransformAnimation(in Bone bone, out Transform tx)
```

Try to get the worldspace bone transform after animation but before physics and procedural bones.

### Parameters

- `in bone` (`Bone`)
- `out tx` (`Transform`)

### Returns

`bool`

Declared in [Sandbox.SkinnedModelRenderer](/api/Sandbox.SkinnedModelRenderer).
Assembly: `Sandbox.Engine`.
