# Sandbox.SoundHandle.Parent

```csharp
GameObject Parent { get; set; }
```

If set with a parent and  is true, we will update our position to match the parent's world position. You can use  to set an offset from the parent's position.
Setting a parent also allows you to use GameObject.StopAllSounds on the parent to stop all sounds that are following it.
This is set automatically when calling  on a GameObject, but you can set it manually if you want to change the parent of an existing sound handle.

Declared in [Sandbox.SoundHandle](/api/Sandbox.SoundHandle).
Assembly: `Sandbox.Engine`.
