# Sandbox.SoundscapeTrigger.StayActiveOnExit

```csharp
bool StayActiveOnExit { get; set; }
```

When true the soundscape will keep playing after exiting the area, and will
only stop playing once another soundscape takes over.

Declared in [Sandbox.SoundscapeTrigger](/api/Sandbox.SoundscapeTrigger).
Assembly: `Sandbox.Engine`.
