# Sandbox.Sprite.AnimationState.JustFinished

```csharp
bool JustFinished { get; set; }
```

Returns true if the animation finished, looped, or ping-ponged after calling [Sandbox.Sprite.AnimationState.TryAdvanceFrame](/api/Sandbox.Sprite.AnimationState/TryAdvanceFrame)

Declared in [Sandbox.Sprite.AnimationState](/api/Sandbox.Sprite.AnimationState).
Assembly: `Sandbox.Engine`.
