# Sandbox.SpriteRenderer.NormalTexture

```csharp
Texture NormalTexture { get; set; }
```

Tangent-space normal map sampled in linear space, using the same UV layout as the sprite texture.
Sprite flips and rotation also transform the normal. The map is shared by all animation frames.

Declared in [Sandbox.SpriteRenderer](/api/Sandbox.SpriteRenderer).
Assembly: `Sandbox.Engine`.
