# Sandbox.SpriteRenderer.Refraction

```csharp
bool Refraction { get; set; }
```

Draw the sprite artwork over a refracted background in one pass. Alpha controls the artwork only.
Requires a normal texture and translucent, non-additive rendering. The captured scene is already lit and fogged.

Declared in [Sandbox.SpriteRenderer](/api/Sandbox.SpriteRenderer).
Assembly: `Sandbox.Engine`.
