# Sandbox.SpriteRenderer.TextureFilter

```csharp
FilterMode TextureFilter { get; set; }
```

The texture filtering mode used when rendering the sprite. For pixelated sprites, use [Sandbox.UI.ImageRendering.Point](/api/Sandbox.UI.ImageRendering/Point).

Declared in [Sandbox.SpriteRenderer](/api/Sandbox.SpriteRenderer).
Assembly: `Sandbox.Engine`.
