# Sandbox.Surface.OldSoundData

- Kind: struct
- Assembly: `Sandbox.Engine`
- Modifiers: sealed
> **Obsolete.**


## Properties

- [`Bullet`](/api/Sandbox.Surface.OldSoundData/Bullet): Bullet impact sound for this surface.
- [`FootLand`](/api/Sandbox.Surface.OldSoundData/FootLand): Landing sound for this surface.
- [`FootLaunch`](/api/Sandbox.Surface.OldSoundData/FootLaunch): Jump sound for this surface.
- [`FootLeft`](/api/Sandbox.Surface.OldSoundData/FootLeft): Left footstep sound.
- [`FootRight`](/api/Sandbox.Surface.OldSoundData/FootRight): Right footstep sound.
- [`ImpactHard`](/api/Sandbox.Surface.OldSoundData/ImpactHard): Hard, high velocity impact sound.
- [`ImpactSoft`](/api/Sandbox.Surface.OldSoundData/ImpactSoft): Soft, low velocity impact sound.
- [`ScrapeRough`](/api/Sandbox.Surface.OldSoundData/ScrapeRough): Rough scraping sound when scraping against another surface.
- [`ScrapeSmooth`](/api/Sandbox.Surface.OldSoundData/ScrapeSmooth): Smooth scraping sound when scraping against another surface.
