# Sandbox.Surface.SplatterData

Decals drawn behind a hit on this surface - traced on from the hit along the way it was travelling, onto whatever is within reach

- Kind: struct
- Assembly: `Sandbox.Engine`
- Modifiers: sealed

## Constructors

- [`SplatterData`](/api/Sandbox.Surface.SplatterData/.ctor)

## Properties

- [`CoverageRange`](/api/Sandbox.Surface.SplatterData/CoverageRange): Softness of height coverage mask
- [`Decals`](/api/Sandbox.Surface.SplatterData/Decals): Decals that will be drawn as splatter. You can include multiple decals which will be picked randomly per splatter.
- [`Distance`](/api/Sandbox.Surface.SplatterData/Distance): How far past the hit to look for something to splatter onto.
- [`FadeIn`](/api/Sandbox.Surface.SplatterData/FadeIn): How long the decal's height coverage takes to grow in. 0 shows it with no fade-in transition. Decals must have a valid heightmap to use this effect.
- [`Scale`](/api/Sandbox.Surface.SplatterData/Scale): How large these decals will be?
