# Sandbox.Surface.SurfaceSoundCollection

Holds a dictionary of common sounds associated with a surface. This allows you to pick and choose an appropriate sound.

- Kind: struct
- Assembly: `Sandbox.Engine`
- Modifiers: sealed

## Properties

- [`Break`](/api/Sandbox.Surface.SurfaceSoundCollection/Break): Sound to play when an object made of this breaks
- [`Bullet`](/api/Sandbox.Surface.SurfaceSoundCollection/Bullet): Bullet impact sound for this surface.
- [`FootLand`](/api/Sandbox.Surface.SurfaceSoundCollection/FootLand): Landing sound for this surface.
- [`FootLaunch`](/api/Sandbox.Surface.SurfaceSoundCollection/FootLaunch): Jump sound for this surface.
- [`FootLeft`](/api/Sandbox.Surface.SurfaceSoundCollection/FootLeft): Left footstep sound.
- [`FootRight`](/api/Sandbox.Surface.SurfaceSoundCollection/FootRight): Right footstep sound.
- [`ImpactHard`](/api/Sandbox.Surface.SurfaceSoundCollection/ImpactHard): Hard, high velocity impact sound.
- [`ImpactSoft`](/api/Sandbox.Surface.SurfaceSoundCollection/ImpactSoft): Soft, low velocity impact sound.
- [`ScrapeRough`](/api/Sandbox.Surface.SurfaceSoundCollection/ScrapeRough): Rough scraping sound when scraping against another surface.
- [`ScrapeSmooth`](/api/Sandbox.Surface.SurfaceSoundCollection/ScrapeSmooth): Smooth scraping sound when scraping against another surface.
