# Sandbox.Terrain.TerrainMaterialInfo.BlendFactor

```csharp
float BlendFactor { get; set; }
```

Blend factor between base and overlay (0-1, where 0 = full base, 1 = full overlay)

Declared in [Sandbox.Terrain.TerrainMaterialInfo](/api/Sandbox.Terrain.TerrainMaterialInfo).
Assembly: `Sandbox.Engine`.
