# Sandbox.Terrain.ApplyStorageChanges

```csharp
void ApplyStorageChanges(SyncFlags flags, RectInt region)
```

Applies CPU-side storage changes to rendering and collision, then notifies terrain-dependent systems.

### Parameters

- `flags` (`SyncFlags`)
- `region` (`RectInt`)

Declared in [Sandbox.Terrain](/api/Sandbox.Terrain).
Assembly: `Sandbox.Engine`.
