# Sandbox.Terrain.Attributes

```csharp
RenderAttributes Attributes { get; set; }
```

Attributes that are applied to the terrain based on the current material and shader.
If the terrain is disabled, the changes are deferred until it is enabled again.
Attributes are not saved to disk, and are not cloned when copying the terrain.

Declared in [Sandbox.Terrain](/api/Sandbox.Terrain).
Assembly: `Sandbox.Engine`.
