# Sandbox.Texture.CreateCustom

```csharp
static TextureBuilder CreateCustom()
```

Begins creation of a custom texture. Finish by calling `M:Sandbox.TextureBuilder.Create(System.String,System.Boolean,System.ReadOnlySpan{System.Byte},System.Int32)`.

### Returns

`TextureBuilder`

Declared in [Sandbox.Texture](/api/Sandbox.Texture).
Assembly: `Sandbox.Engine`.
