# Sandbox.Texture.GetBitmapAsync

```csharp
void GetBitmapAsync(System.Action<Bitmap> callback, int mip = 0)
```

### Parameters

- `callback` (`System.Action<Bitmap>`)
- `mip` (`int`), default `0`

Declared in [Sandbox.Texture](/api/Sandbox.Texture).
Assembly: `Sandbox.Engine`.
