# Sandbox.Texture.LoadFromFileSystemAsync

```csharp
static System.Threading.Tasks.Task<Texture> LoadFromFileSystemAsync(string filepath, BaseFileSystem filesystem, bool warnOnMissing = True)
```

Load a texture asynchronously. Will return when the texture is loaded and valid.
This is useful when loading textures from the web, or without any big loading hitches.

### Parameters

- `filepath` (`string`)
- `filesystem` (`BaseFileSystem`)
- `warnOnMissing` (`bool`), default `True`

### Returns

`System.Threading.Tasks.Task<Texture>`

Declared in [Sandbox.Texture](/api/Sandbox.Texture).
Assembly: `Sandbox.Engine`.
