# Sandbox.Texture.Update3D

```csharp
void Update3D(System.ReadOnlySpan<byte> data, int x = 0, int y = 0, int z = 0, int width = 0, int height = 0, int depth = 0)
```

### Parameters

- `data` (`System.ReadOnlySpan<byte>`)
- `x` (`int`), default `0`
- `y` (`int`), default `0`
- `z` (`int`), default `0`
- `width` (`int`), default `0`
- `height` (`int`), default `0`
- `depth` (`int`), default `0`

Declared in [Sandbox.Texture](/api/Sandbox.Texture).
Assembly: `Sandbox.Engine`.
