# Sandbox.Texture3DBuilder.WithMultisample

```csharp
Texture3DBuilder WithMultisample(MultisampleAmount amount)
```

Define which how much multisampling the current texture should use

### Parameters

- `amount` (`MultisampleAmount`): Multisampling amount

### Returns

`Texture3DBuilder`

Declared in [Sandbox.Texture3DBuilder](/api/Sandbox.Texture3DBuilder).
Assembly: `Sandbox.Engine`.
