# Sandbox.TextureArrayBuilder.WithData

## Overload 1

```csharp
TextureArrayBuilder WithData(byte[] data)
```

Initialize texture with pre-existing texture data

### Parameters

- `data` (`byte[]`): Texture data

### Returns

`TextureArrayBuilder`

## Overload 2

```csharp
TextureArrayBuilder WithData(byte[] data, int dataLength)
```

Initialize texture with pre-existing texture data

### Parameters

- `data` (`byte[]`): Texture data
- `dataLength` (`int`): How big our texture data is

### Returns

`TextureArrayBuilder`

Declared in [Sandbox.TextureArrayBuilder](/api/Sandbox.TextureArrayBuilder).
Assembly: `Sandbox.Engine`.
