# Sandbox.TextureArrayBuilder.WithMultisample

```csharp
TextureArrayBuilder WithMultisample(MultisampleAmount amount)
```

Define which how much multisampling the current texture should use

### Parameters

- `amount` (`MultisampleAmount`): Multisampling amount

### Returns

`TextureArrayBuilder`

Declared in [Sandbox.TextureArrayBuilder](/api/Sandbox.TextureArrayBuilder).
Assembly: `Sandbox.Engine`.
