# Sandbox.TextureBuilder.WithUAVBinding

```csharp
TextureBuilder WithUAVBinding(bool uav = True)
```

Support binding the texture as a Unordered Access View in a compute or pixel shader.
This is required for binding a texture within a compute shader.

### Parameters

- `uav` (`bool`), default `True`

### Returns

`TextureBuilder`

Declared in [Sandbox.TextureBuilder](/api/Sandbox.TextureBuilder).
Assembly: `Sandbox.Engine`.
