# Sandbox.TextureCubeBuilder.WithMultisample

```csharp
TextureCubeBuilder WithMultisample(MultisampleAmount amount)
```

Define which how much multisampling the current texture should use

### Parameters

- `amount` (`MultisampleAmount`): Multisampling amount

### Returns

`TextureCubeBuilder`

Declared in [Sandbox.TextureCubeBuilder](/api/Sandbox.TextureCubeBuilder).
Assembly: `Sandbox.Engine`.
