# Sandbox.Tonemapping.TonemappingMode

Options to select a tonemapping algorithm to use for color grading.

- Kind: enum
- Assembly: `Sandbox.Engine`
- Modifiers: sealed

## Fields

- [`ACES`](/api/Sandbox.Tonemapping.TonemappingMode/ACES): The most realistic tonemapper at handling bright light, desaturating light as it becomes brighter. This is slightly more expensive than other options.
- [`AgX`](/api/Sandbox.Tonemapping.TonemappingMode/AgX): Similar to ACES - very realistic, but handles lower and higher brightness ranges better. Uses the Punchy AgX look.
- [`HableFilmic`](/api/Sandbox.Tonemapping.TonemappingMode/HableFilmic): John Hable's filmic tonemapping algorithm. Matches the default curve Source 2 uses based on Uncharted 2.
- [`Linear`](/api/Sandbox.Tonemapping.TonemappingMode/Linear): Linear tonemapper, only applies autoexposure.
- [`ReinhardJodie`](/api/Sandbox.Tonemapping.TonemappingMode/ReinhardJodie): Reinhard's tonemapper, which is a simple and fast tonemapper.
