# Sandbox.TrailTextureConfig

Defines how a trail is going to be textured. Used by TrailRenderer.

- Kind: struct
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`
- Modifiers: sealed

## Constructors

- [`TrailTextureConfig`](/api/Sandbox.TrailTextureConfig/.ctor)

## Properties

- [`Clamp`](/api/Sandbox.TrailTextureConfig/Clamp): If true the texture will be clamped instead of repeating
- [`Default`](/api/Sandbox.TrailTextureConfig/Default)
- [`FilterMode`](/api/Sandbox.TrailTextureConfig/FilterMode)
- [`Material`](/api/Sandbox.TrailTextureConfig/Material)
- [`Offset`](/api/Sandbox.TrailTextureConfig/Offset)
- [`Scale`](/api/Sandbox.TrailTextureConfig/Scale)
- [`Scroll`](/api/Sandbox.TrailTextureConfig/Scroll)
- [`Texture`](/api/Sandbox.TrailTextureConfig/Texture)
- [`TextureAddressMode`](/api/Sandbox.TrailTextureConfig/TextureAddressMode)
- [`UnitsPerTexture`](/api/Sandbox.TrailTextureConfig/UnitsPerTexture)
- [`WorldSpace`](/api/Sandbox.TrailTextureConfig/WorldSpace)

## Methods

- [`DoesMaterialUseLineShader`](/api/Sandbox.TrailTextureConfig/DoesMaterialUseLineShader)
