# Sandbox.TriggerHurt

Deals damage to objects inside

- Kind: class
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`
- Inherits: [Sandbox.Component](/api/Sandbox.Component)
- Modifiers: sealed

## Constructors

- [`TriggerHurt`](/api/Sandbox.TriggerHurt/.ctor)

## Properties

- [`Damage`](/api/Sandbox.TriggerHurt/Damage): How much damage to apply
- [`DamageTags`](/api/Sandbox.TriggerHurt/DamageTags): These tags will be applied to the emitted [Sandbox.DamageInfo](/api/Sandbox.DamageInfo)
- [`Exclude`](/api/Sandbox.TriggerHurt/Exclude): If not empty, the target must not have one of these tags
- [`Include`](/api/Sandbox.TriggerHurt/Include): If not empty, the target must have one of these tags
- [`Rate`](/api/Sandbox.TriggerHurt/Rate): The delay between applying the damage
