# Sandbox.VR.TrackedObject

Represents a physically tracked VR object with a transform

- Kind: class
- Namespace: `Sandbox.VR`
- Assembly: `Sandbox.Engine`

## Properties

- [`Active`](/api/Sandbox.VR.TrackedObject/Active): Whether or not this object is currently accessible (if false, then the transform will not update).
- [`AimTransform`](/api/Sandbox.VR.TrackedObject/AimTransform): The aim pose transform of this tracked object in world space (pointing forward). Use this for aiming, pointing, or ray casting.
- [`AngularVelocity`](/api/Sandbox.VR.TrackedObject/AngularVelocity): Local angular velocity of this object (degrees/s)
- [`Role`](/api/Sandbox.VR.TrackedObject/Role): Which part of the body this tracked object represents - waist, left shoulder, etc.
- [`Transform`](/api/Sandbox.VR.TrackedObject/Transform): The grip pose transform of this tracked object in world space (centered on palm/grip). This is the default transform used for hand positioning.
- [`Type`](/api/Sandbox.VR.TrackedObject/Type): What type of object this is - tracker, controller, etc.
- [`Velocity`](/api/Sandbox.VR.TrackedObject/Velocity): Local velocity of this object.

## Methods

- [`<Clone>$`](/api/Sandbox.VR.TrackedObject/<Clone>$)
