# Sandbox.VR.VRTrackedObject.UseRelativeTransform

```csharp
bool UseRelativeTransform { get; set; }
```

If this is checked, then the transform used will be relative to the VR anchor (rather than an absolute world position).

Declared in [Sandbox.VR.VRTrackedObject](/api/Sandbox.VR.VRTrackedObject).
Assembly: `Sandbox.Engine`.
